
Water + electricity? A deadly combination.

Play with the elements: Players should be able to experiment with the various forces of nature as part of the spells.To ensure long-lasting shooting fun, you can also equip your guns with upgrades. According to the developers, there should definitely be more than five. Weapons and upgrades: It is not yet known how many weapons you will be able to use against the monsters.Your inventory will not be limited – with exceptions such as the equipment you’ve created. Inventory: If you like to accumulate all kinds of junk and can’t part with anything, you can rejoice.The effort for this is currently too great, but they are keeping a foot in the door by writing with a view to a post-launch time: Never say never! There will most likely be no co-op mode in Witchfire. Koop: Now some bad news for some people.They emphasise in no uncertain terms that Witchfire will have nothing to do with NFTs or the Metaverse NFTs and Metaverse: The two most controversial topics in the games industry are also discussed.This makes it all the more important to gather feedback from players who have already played titles like Hades or Dead Cells. The decision for an early access phase makes sense, since the focus in Witchfire is on the fluid Roguelite gameplay loop. The final release has not yet been fixed, but should accordingly not take place until 2023 at the earliest. Release and Early Access: An Early Access phase is scheduled to start in the fourth quarter of 2022.Since there is a lot of news, we list them for you in the following:

Numerous fans have asked questions, some of which have been answered very entertainingly by the developers. Let’s get to the more info that can be found in the ( new blog entry). Concrete details about the effects of your character’s death, however, are not given. In all likelihood, you will be able to keep the upgrades you have unlocked. For the developers emphasise the -lite in Roguelite and assure you that you will not have to expect any draconian measures.

Those who fear losing all the progress they have earned in the event of defeat can breathe a sigh of relief. Rather, one refers to the way in which the player’s punishment for dying will turn out. However, this does not mean procedurally generated levels or permadeath. This is still the case, but as the Q&A reveals, the game will also have some Roguelite elements. Until now, Witchfire presented itself as a purebred first-person shooter. Despite its age, it still gives a good impression of how fast-paced Witchfire is supposed to be. Now there’s new information: In an astonishingly comprehensive and at the same time extremely funny Q&A, Witchfire was shown in its current state – and it should whet the appetite of shooter fans for more.īefore reading the numerous new details, however, you should first get into the right mood with the trailer that was released back in 2017. Back then, the developers of The Astronauts (The Vanishing of Ethan Carter) showed fresh gameplay of the fast-paced shooter before the radio silence set in. More than two years have passed since there was last a relevant sign of life from Witchfire. In a huge Q&A the developers inform about release, gameplay, co-op and more. There is a new sign of life from Witchfire.
